Updates
February 2025 AnyCam was accepted at CVPR 2025 .
February 2024 Cache Me if You Can , alongside ControlRoom3D and Multiview Behind the Scenes were accepted at CVPR 2024 .
December 2023 I completed my internship at Meta and the resulting paper Cache Me if You Can is out on ArXiv .
October 2023 Our work S4C on
self-supervised semantic scene completion was accepted to 3DV 2024 .
August 2023 I started a 14 week internship at Meta GenAI with
Jialiang Wang in Menlo Park.
June 2023 Check out our video
presentation and demo video
of Behind the Scenes .
February 2023 Behind the Scenes
was accepted at CVPR 2023 .
More updates
January 2023 Pre-Print of new paper Behind the Scenes is online.
April 2022 Started Ph.D. in Computer Vision at the chair of Daniel
Cremers.
March 2022 De-render3D
was accepted at CVPR 2022 .
September 2021 Finished M.Sc. Computer Science at University of
Oxford .
March 2021 MonoRec
was accepted at CVPR 2021 . Check out our video and open-source code .
October 2020 Started M.Sc. Computer Science at University of
Oxford .
October 2020 Finished ADL4CV. Check out our video presentation here .
March 2020 Finished my B.Sc. Informatik at TUM .
Research
My aim is to develop methods to understand the 3D world from images and videos.
Specifically, I work on methods that can be trained with weak or even no supervision.
Through this, I hope to enable more wide-spread applications of such methods, and to improve accuracy by training on large, unlabeled datasets.
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AnyCam: Learning to Recover Camera Poses and Intrinsics from Casual Videos
Felix Wimbauer ,
Weirong Chen
Dominik Muhle ,
Christian Rupprecht ,
Daniel Cremers
CVPR , 2025
project page
/
paper
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code
A method for learning camera poses and intrinsics from dynamic casual videos.
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Cache Me if You Can: Accelerating Diffusion Models through Block Caching
Felix Wimbauer ,
Bichen Wu ,
Edgar Schoenfeld ,
Xiaoliang Dai ,
Ji Hou ,
Zijian He ,
Artsiom Sanakoyeu ,
Peizhao Zhang ,
Sam Tsai ,
Jonas Kohler ,
Christian Rupprecht ,
Daniel Cremers ,
Peter Vajda ,
Jialiang Wang
CVPR , 2024
project page
/
arXiv
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video
We reuse layer computations from previous timesteps to make image generation with diffusion models more efficient.
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Boosting Self-Supervision for Single-View Scene Completion via Knowledge Distillation
Keonhee Han *,
Dominik Muhle *,
Felix Wimbauer ,
Daniel Cremers ,
CVPR , 2024
project page
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arXiv
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video
/
code
Leveraging multi-view supervision and distillation training to improve volumetric reconstruction from a single image.
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ControlRoom3D: Room Generation using Semantic Proxy Rooms
Jonas Schult ,
Sam Tsai ,
Lukas Höllein ,
Bichen Wu ,
Jialiang Wang ,
Chih-Yao Ma
Kunpeng Li ,
Xiaofang Wang ,
Felix Wimbauer ,
Zijian He ,
Peizhao Zhang ,
Bastian Leibe ,
Peter Vajda ,
Ji Hou ,
CVPR , 2024
project page
/
arXiv
/
video
ControlRoom3D creates diverse and plausible 3D room meshes aligning well with user-defined room layouts and textual descriptions of the room style.
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S4C: Self-Supervised Semantic Scene Completion with Neural Fields
Adrian Hayler* ,
Felix Wimbauer* ,
Dominik Muhle ,
Christian Rupprecht ,
Daniel Cremers ,
3DV , 2024 (Spotlight)
project page
/
arXiv
/
code
A self-supervised method for semantic scene completion, that rivals supervised approaches.
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Behind the Scenes: Density Fields for Single View Reconstruction
Felix Wimbauer ,
Nan Yang ,
Christian Rupprecht ,
Daniel Cremers
CVPR , 2023
project page
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arXiv
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code
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video
A self-supervised method for implicit volumetric reconstruction from a single image.
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De-rendering 3D Objects in the Wild
Felix Wimbauer ,
Shangzhe Wu ,
Christian Rupprecht ,
CVPR , 2022
project page
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arXiv
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code
/
video
A self-supervised method for intrinsic image decomposition.
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MonoRec: Semi-Supervised Dense Reconstruction in Dynamic Environments from a Single Moving Camera
Felix Wimbauer ,
Nan Yang ,
Lukas von Stumberg ,
Niclas Zeller
Daniel Cremers
CVPR , 2021
project page
/
arXiv
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code
/
video
A state-of-the-art semi-supervised monocular dense reconstruction system, that utilizes a multi-view stereo approach with a filter for moving objects to predict depth maps in dynamic environments.